Studies: | New Media / Interface Design at Merz-Akademie in Stuttgart, 2010 until 2014, Bachelor of Arts (1,2) |
Born and raised: | 13.09.1987 in Göppingen |
Job: | (Web)Designerin at von Affenfels |
Contact: | shirin.sparr@gmail.com |
I grew up and was born in Göppingen, where I also went to school and received my Abitur in 2008. After half a year in Cork/Ireland and various jobs I started my studies of New Media at the Merz Academy in Stuttgart in 2010. In September 2013 I lived and worked for the artists of LAb[au] for 6 months in Brussels. In 2014 I finished my studies (1.2) and since 2015 I have been working for the agency von Affenfels GmbH in Stuttgart as a web and UX designer.
I see my strengths in the conception and implementation of ideas: be they on the web, in space or on paper. I believe that most ideas arise when you think around the corner and position your own point of view there.
My interests are diverse and range from travel, design and computers to music, photography and nature. I have 2 cats and 50,000 bees
The infinite monkey theorem implies that a monkey who randomly hits a keyboard for an infinite amount of time will eventually have errorlessly written the complete works of William Shakespeare. The monkey hits the keyboard without actually having the ability to consciously write one word. if a word, text or book emerges, it is attributed to coincidence.
keyll is a ball upon whose surface 162 keys of a computer keyboard are arranged.
Each key is associated with one of the 26 characters of the alphabet. In order for the observer to not perceive which key stands for which one of the 26 characters, the keys aren’t labeled. When the ball overrolls or touches a surface, the keys arranged on it are hit. The characters associated to the keys are strung together and visualized accordingly on a screen for the observer to see. When actual words emerge from this randomized stringing together of characters, they are highlighted visually.
keyll is part of my bachelor thesis from 2014.
More Photos - more detailed information
Chanel (Concentrated Hin&Her And Neon Electronial Light-Machine) was developed in the winter of 2011/2012. Ten groups of LED and two Servo drives are controlled by an Arduino board. Circuit boards, several meters of wires and a innovative, decorative Newton's cradle are integrated in a wood construction. The piece was built in two days.
Many thanks to Yunchul Kim and Lisa Hofmann.
A new Icon for the Photo Booth Appwas introduced with the iPad 2 (ios 4.3 Beta 2). Its proportions are slightly off – imagine attempting to sit in said booth. The Real Photo Booth was built with the same proportions as the icon, to determine the ergonomics of the booth. The Real Photo Booth is 120cm x 120cm x 60cm. A curtain, a stool and a webcam are integral to this wooden work of art. I recently created a video to introduce the Real Photo Booth to the world. Now, the project is presented on its own webpage.
Cheers to Mr. Johannes P. Osterhoff and the lovely one and only Mrs. Olia Lialina.
It seems as if only a new case was built, but here the digital game classic is connected to the analog world. In the 1980 released game, Pacman can leave one side of the field and enter it again on the opposite side. This illogical behavior is resolved in WYSIWYG pacman, because if you leave the field here, a real Pacman rolls out of the box on this side, while the ghosts move on the tube monitor. The virtual Pacman only finds its way back into the game when the player throws the real Pacman to the right or left side.
The idea of extending WYSIWYG (What you see is what you get) into real space was born in the winter semester 2011/2012 during the lecture "Magic Paper" at Olia Lialina.
I would like to thank her, but especially Hannes Kayser, for all the help and support from the bottom of my heart.
WYSIWYG pacman was exhibited at the Mediafestival mb21 in the Technische Sammlungen Dresden from 14 - 15 November 2015 and from 22 - 24 November 2019.
2011 was the year of Cat Tail, the cat who won five Nobel Prizes at a young age. To document the genetic defect and Cat Tails life with all the ups and downs I had the great honour to design and program Cat Tails homepage. This gave me a deep insight into Cat Tails life.
Also on this way I would like to thank Cat Tail and Dragan Espenschied again for this experience.
Cat Tail - Tailfinity
Cat Tail on Facebook
In September 2013 I started a 6-month internship at the artists group LAb[au] in Brussels, Belgium. In addition to the day-to-day organisation of work and basic thematic research for new projects, the focus of the internship was on the maintenance, construction and final installation of five different projects.
In this period we exhibited signalToNoise and binary Waves at the media festival L'Ososphere in Strasbourg. In addition I was able to finish the permanent installation m0za1que and finally install it in Annecy-le-Vieux, France.
Many, many thanks to Manuel, Els and Jérôme for an unbelievably great and instructive internship where I could be everywhere and support you.
At the beginning of 2012 I helped to build up a then newly published Maker Bot. In the three days it took, I soldered the boards, connected the maker bot, assembled and configured it.
endless - Buddhist Timeline How do Buddhists or people who believe in rebirth actually deal with the Facebook Timeline?I dealt with this question in the summer semester 2012 and created besides the page also the stories of the characters.
In the so called pathweek in the summer semester 2012 Glitch was the number 1 topic. I was very lucky to have Rosa Menkman as a lecturer. This meant a lot to learn about the glitch culture, a lot of testing and the implementation of some ideas.
For Glitch/////Klatsch 129 glitches were made, which can be rediscovered every time the page is used.
After Olia Lialinas Animated GIFs Timeline I designed Animated GIFs and Glitches.